Wednesday, September 28, 2011

MYP Grant






My total is 200 minutes divided by 60 that is about 3 hours and 30 minutes, Now I can plan how I will use each day from now until October 11 to complete my project.

Schedule:
9/28- Day 1-35 minutes--Get 6th Grade Volunteers
9/29-Day 2- 35minutes--Create Survey
10/1-Day3-35 minutes--Create Designs
10/2-Day4-35 minutes--Plan Product
10/3 Day 5--35 minutes--Create Product
10/4-day 6-40 minutes-- Evaluate

Reflection

According to the work that I have created and the Investigation process I've completed, I rate myself a 97 because I have explained the problem while also discussing it with relevance. I have critically investigated the problem and looked for the best solutions by looking for products that would effectively teach the 6th graders the Design Cycle. I searched for ways to solve my problem by evaluating information from a broad range of appropriate acknowledged sources. I have also described detailed methods for appropriate testing to evaluate my solution against the design specification. I did this by creating a chart with the requirements I expect from the product and provided an explanation for each as to why I rated the product the way i did. Although I met all the requirements I know that there is room for improvement and that I should continue to work hard to ensure my success.

Monday, September 26, 2011

Design Specification for Go Animate Video
  • Must be under 5 minutes long.
  • Must be creative and original.
  • Not difficult to make.
  • No cost.
  • Easy to understand.
  • Must be made within time frame.
  • Must successfully teach the Design Cycle in a simple way for a 6th grader.
Test: I could test my Go Animate video by:
  1. Check that it is easy for 6th graders to understand overall.
  2. Ask for feedback from people.
  3. Conduct a survey to ensure that 6th graders understood my video.
  4. Give easy access to the video to 6th graders for future reference.
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
After comparing Go Animate and Flipbook, I decided that to successfully teach a 6th grader the Design Cycle my best option was to create a Go Animate video.
Formulate a Design Specification
11. What are the requirements for this assignment?
The requirements for this assignment are to make a 5 minute video giving detailed information to effectively explain the Design Cycle to several 6th grade students.
12. What are the limitations you have with this assignment?
The video must not exceed 5 minutes. It should be short and to the point.
13. How will you "test" your project?
I will test my product by asking several 6th graders watch my video and take a survey to rate my video and write comments.

Monday, September 19, 2011

Investigation Comparison

Comparing Go Animate and Flipbook


Go Animate









Simplicity: Simplicity is a must factor in my project because I have to be able to effectively teach the students about the Design Cycle. If the product is simple then the students will probably understand the message I am trying to get across. If the product were not simple then the students would find the lesson complicated and would lose focuses. Go Animate is a simple way to teach a 6th grader the function of the Design Cycle because it is very simple and organized. The way it is demonstrated in the tutorial is very explanatory and shows that this is a simple, fun way to teach the Design Cycle.

Characters: Although go Animate provides a limited amount of characters, not many are needed to successfully teach the 6th graders about the Design Cycle. The characters that are given are good enough to create a product that will surely be a success. If I need more characters Go Animate charges a fee and I can buy a character if it is needed. The characters are cool and also entertaining in a way that I feel the students will enjoy watching them.

Background: The background for Go Animate are great. They have different backgrounds to choose from which in my opinion is good because I have a variety of options. If I don't like a background I can easily change it to one of my liking. Since Go Animate provides the backgrounds I can focus on more important
things like the script rather than how good the background appears.

Text: Although Go Animate allows you to write your own text the location of the speech bubbles it limited. This limitation is not so bad due to the fact that you can create your own script so the characters recite them in their distinct and unique voices. This is fantastic since they are easy to understand and provide a sense of humor. Humor is considered good in my book since people usually pay attention to funny things and are more likely to focus on the lesson. By having the attention of the students I can effectively send the message across.

Neatness: Go Animate is neat because the background and characters are already created. There's not need to draw on our own and the whole things looks super neat. When you are drawing things sometimes get messy and it does not look attractive. I am going for an attractive product and not a mixture of colors and lines that are hard to understand especially if we are drawing in a computer and have limited amount of colors and can't draw with much details.

Creativity: Go Animate is creative but I think it could be better. It is creative in the sense that your are able to make it your own and make things the way you want but it also lacks some creativity in the characters and backgrounds. You get what they give you and you have to truly make it yours and work it. It would be cool if you could change several things about Go Animate but we just have to finds different ways to create a creative product with the things we are provided with.


Flipbook









Simplicity: Creating a product that is simple will enable my results to be easy to understand and appear logical. I didn't think Flipbook offered the simplicity factor because it was difficult to create a product with the tools they provided. Drawing characters and creating a background was hard and I couldn't make them simple without looking disorganized. The color choices were limited and they did not offer a way to effectively teach a 6th grader the Design Cycle in a simple way.

Background: Flipbook did not offer any options for backgrounds. I had to create my own background and things didn't work out so well. This is not a good choice for someone who is not so artistic and even for someone with good art skills may find this difficult. Drawing on a computer and trying to make straight or perfectly curved lines is extremely hard. Things just don't come out the way you'd like which can get very frustrating. A product made from frustration surely can't be good.

Text: Flipbook allowed its users to be as creative as they wished by letting us write our own things. The provided colors and options to make a line bigger to write in different sizes and colors. This was great except that again you could not make the words as legible like writing on paper and the words were difficult to write. The writing on Flipbook took some major patience and still did not make me satisfied.

Neatness: Flipbook failed the neatness test. I tried my best to do things neat and organized but drawing one a computer is pretty hard work which require patience and time. Flipbook provided some pretty features like giving you the option to pick colors and write your own text but it did get very complicated after a while. The lines and writing are not straight and look ugly and I do not want my product of be unsuccessful.

Creativity: Flipbook was rated a 5 because it really allowed you to go crazy with your ideas and design pretty much anything you'd like. Incorporating creativity into a project is great because it allowed you to design things your way but letting you go to wild can cause you're project to be a disaster if the product does not look neat. Flipbook allowed you to draw pretty much anything and anyone, the only reason I didn't like this, was because even though I am okay in art, I could not be creative enough to start planing my design so that things are a bit more organized.

Wednesday, September 14, 2011

Flipbook







Go Animate






I compared Comic Sketch and Go Animate because they seemed like the kind of thing a 6th Grader would be interested in. Both were very creative and fun but the Go Animate seems like a better way to successfully capture the students attention.
By having their entire focus, the message I am trying to send will be understood better. Go Animate is much simpler than Comic Sketch because it provides a neater display of information. In Comic Sketch a person draws their sketches and it is not as neat so therefore it is not as simple to understand. The simpler the better. Some other elements that I am using to select the best product to create is that it also includes comedy. 6th Graders want to laugh and you learn better by doing something you like.

Monday, September 12, 2011

Design Folder

HOW DO I MAKE SOUND CHOICES? HOW CAN MY LEARNING HELP MY COMMUNITY?

Area of Interaction: Community and Service , Approaches to Learning & Human Ingenuity
Significant Concept: Design Cycle can be used to solve problems
Unit Question: How can my learning help my community? How do I make Sound Choices?
INVESTIGATE: (Write in complete sentences) Identify the Problem
1. What is the problem you need to solve?
Explain to a 6th grader what the design cycle is all about by creating a presentation. (3d, PPT, movie, game, Poster)
2. How does the Design Cycle apply to the real world?
The Design Cycle applies to the real world by setting steps we should follow when doing projects, homework, ect.
3. How will this project serve my community?
This project will serve the community by teaching 6th graders what the Design Cycle is.
4. How can my learning help my community?
My learning can benefit my community because I can then help out other kids that may need help on homework or school; I can tutor.
5. How do we live in relation to each other?
Everything we do affects the people around us so we have to be careful and think before we act.
6. How does this help others?
This helps others by being aware of their feelings and helping consider the choices we make.
7. What are the requirements for this assignment?
The requirements for this assignment is to successfully be able to explain the Design Cycle.
8. What is the Design Cycle?
The design cycle is the entire process laid out from start to finish.
REFLECT on your learning.
Day 2
9. Spend one day experimenting with DESIGN CYCLE your presentation. List five things your learned about the Design Cycle:
Day 3
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
Formulate a Design Specification
11. What are the requirements for this assignment?
12. What are the limitations you have with this assignment?
13. How will you "test" your presentation?
REFLECT ON YOUR LEARNING
PLAN:
14. Brainstorm ideas. Use the chart below
IB Brainstorming Chart .pdf found in schoology under “materials”& then files
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
16. Does your idea meet all of the requirements?
17. Use the story board paper below to plan your presentation. Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
story board.pdf found in schoology under “materials” & then files.
18. Explain how you will use your time to get your project finished in 12 days:
REFLECT on your learning
EVALUATE:
20. How could you improve your presentation?
21. Does your presentation meet all of the requirements?
22. Share your presentation with at least 2-8th, 3-9th, 4-10th+ friends. What did he/she like about your presentation?
23. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
24. Were you responsible in using the software, Internet, pictures, and computer?
25. How can my learning help my community?
26. What grade do you deserve on this project? (1 - 6)

ATTITUDE:
27. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
28. What grade do you deserve on your attitude? (1 - 6)